Astrology

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Stat Totals
  • Aethereal Damage Resistance +6

"Magic dots in the sky shall lead the way to True Knowledge! This is a generally nonviolent magic, not that you can't get a little imaginative of course ..."

Astrology starts the player with an Helm astrologers.pngAstrologer's Hat (See: Starting Equipment).

Levels

Level Icon Name Increased Stats Granted Ability Description
1 Radiant aura64.png Radiant Aura Aethereal Damage Resistance +1 Radiant Aura Surrounds you with a halo of light which illuminates the darkness (and your inner strength). Those who dare attack you are occasionally met with a blinding flash that stuns. It can only absorb a few hits before the aura is dissipated.
2 Divine inscription64.png Solar Inscription Aethereal Damage Resistance +1 Solar Inscription This magic rune uses the burning power of the sun to stop your foes dead... in their tracks, at least.
3 Blinding light64.png Blinding Flash Aethereal Damage Resistance +1 Blinding Flash Blinds those in a ring around you with a burning flash of light which causes pain and paralysis.
4 Syzygy64.png Syzygy Aethereal Damage Resistance +1 Syzygy Aligns the planets to grant you extra-ordinary agility, power, and constitution! Requires mana to upkeep the effect.
5 Celestial aegis64.png Celestial Aegis Aethereal Damage Resistance +1 Celestial Aegis With this shield of astrological power, the forces of the cosmos protect you. Usually. The effect will dissapate if you are hit, and requires mana to keep active.
6 Stars aligned64.png The Stars Aligned Aethereal Damage Resistance +1 The Stars Aligned With the stars aligned just so, terrible celestial energies are unleashed upon all around you.

Granted Abilities

Name Cost Mana Points Effect
Radiant Aura 10 - ( 0.25 Multi.png Magic Power )
Min 4
Buffs the character with the following effects: Sagacity +1, Enemy Dodge Reduction +5, Magic Resistance +5, Necromantic Damage Resistance +1 Visual Sight Radius +2 and Righteous Damage +1. Also grants a 35% chance on being hit to trigger the Astrology spell Blinding Flash. Lasts until the character takes 5 hits.
Solar Inscription 12 - ( 0.26 Multi.png Magic Power )
Min 5
This spell lays a rune on the floor under your cursor which, when stepped on, explodes causing Righteous Damage ( 2 + 0.32 Multi.png Magic Power ) as well as 33% chance to paralyze for 8 turns.
Blinding Flash 13 - ( 0.32 Multi.png Magic Power )
Min 3
Blinding Flash causes Righteous Damage ( 2 + 0.32 Multi.png Magic Power ) and Aethereal Damage ( 2 + 0.23 Multi.png Magic Power ) as well as 33% chance to paralyze for 5 turns.
Syzygy 20 - ( 0.25 Multi.png Magic Power )
Min 4
Provides the following effects: Aethereal Damage +2, Nimbleness +2, Sagacity +2, Life Points +12, Mana Points +8, Dodge Chance +5.
Mana Points 1 upkeep every 4 turns.
Celestial Aegis 26 - ( 0.45 Multi.png Magic Power )
Min 5
Provides the following effects: Aethereal Damage Resistance +2, Armour Absorption +2, Magic Resistance +12, Necromantic Damage Resistance +2, Transmutative Damage Resistance +2, Righteous Damage Resistance +2.
Mana Points 1 upkeep every 5 turns. Lasts until the character takes 5 hits.
The Stars Aligned 40 - ( 0.3 Multi.png Magic Power )
Min 6
Causes AoE damage to enemies surrounding the character. Deals Aethereal Damage ( 28 + 0.65 Multi.png Magic Power ) and causes bleeding as well as 33% chance to paralyze for 5 turns.


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