From Dungeons of Dredmor Wiki
Wands are magical items that are scattered throughout the Dungeons of Dredmor. A wand comes with a number of uses as shown on the tooltip, once these have been used up the item becomes burnt out and useless. Wands can be recharged using the n-Dimensional Lathe and skill in Wandcrafting
To use a wand, place it in your belt or inventory, then right-click it to prime it. Once the wand is primed, it will show as your active item. Then right click your target to use the wand.
|Arcane Wand||Aethereal Missile - Damage: ( 1 + 0.2 ) + 3||900||This wand appears to be a piece of arcane machinery graven with magic runes.|
|Bony Wand||Zombyfycation - When cast on a dead body, summons a Zomby as a pet.||600||This wand is bony and unpleasant.|
|Burnt Out Wand||?||Once upon a time, this wand was turgid with power. Now it's just garbage.|
|Coral Wand||Minor Regen - Heal 2/turn for 10 turns||1500||This wand is pretty fabulous, all told. It's also a decent exfoliator.|
|Deciduous Wand||Skatha's Roots||?||This wand has a lush crop of foliage coming along nicely. It looks a bit like it wants to choke the life out of one of the meat-people...|
|Fiery Wand||Firebolt - Damage: ( 1 + 0.1 ) + ( 4 + 0.15 )|
Fire 1: Leaves a 1x1 patch on the floor on fire at the target, also igniting the target.
|1000||It burns with the fires of magical essence imbued deep within.|
|Gelatinous Wand||33 Acid spash||1800||It's rather gooey and seems to eat away at whatever it touches.|
|Handy Wand||Psychokinetic Shove - Damage: ( 1 + 0.25 ) and Knockback - Shoves things in a 33 square up to 3 blocks away.||400||Need a hand with magic? Well, here you go.|
|Icicly Wand||Arctic Vortex on primary target and 33 Ice damage||?||It's a cold, cold wand.|
|The Meatwand||Butchery - Damages a mob and causes it to drop Offal, Cube of Flesh, Fresh Steak, or Ground Meat.||?||Among the more disgusting wands, the Meatwand's effects are confined to meats and certain preserves.|
|The Naarwhaand||33 Lightning||?||Tempered in the cold waters of the Northern Ocean, the Naarwhaand channels the fury of [sic] of the skies of Hyperborea.|
|Rock Wand||Boulderization - Damage: ( 15 + 0.2 ) and Knockback - forces the target back one square. (Hurls a large rock a the target, doing damage and knockback).||4000||Not to be confused with the stony wand, this wand looks like it was dug up out of a quarry.|
|Stony Wand||Unliving Wall - Damage: ( 6 + 0.28 ) + 2 and Knockback - forces the target back one square. Creates a stone pillar on top of an enemy mob (forcing the mob back). The pillar lasts for 48 turns.||800||Not to be confused with the rock wand, this looks like someone snapped off a stalactite and turned it into a wand.|
|Tentacular Wand||Tentacular Infestation Bolt - Debuff on the character: -5 for 4 turns.|
|2500||This wand is funny-smelling and it might have just moved a little.|
|Wand of Bling||Mega Midas - Damage: ( 6 + 0.35 ) and Midas - Damages a mob and causes it to drop a random amount of coins.||1300||The power of bling is not a power to be taken lightly.|
|Wand of Tesla||Voltaic Empowerment Adds +6 to your defense and 2 to your attacks for 90 turns.||3500||Crafted by the feared Wizard Tesla, this wand tingles with inconceivable power.|
|Wand of Laser||Laser Blast - Damage: ( 3 + 0.2 ) + ( 2 + 0.1 ) + ( 2 + 0.1 )|
Fire 1: Leaves a 11 patch on the floor on fire at the target, also igniting the target.
|2500||Aside from some tangential properties, this wand's primary magical power involves distracting cats.|
|Zodiacal Wand||Curse Removal - Removes active debuffs and over-time spells. Does not "uncurse" items.||1000||The motions of these tiny spheres reflects the sky somewhere far above. What's your sign?|
- Damage types for wands include a variable based on the character's (Magic Power) score. This number is multiplied by the float value and then the result is added to the already counted damage type before defenses are applied. So, using the Firey Wand as an example, it does ( 1 + 0.1 ) + ( 4 + 0.15 ). A character with a (Magic Power) of 4 would do a total of 1 + 5 (because .4 rounds down to 0, and .6 rounds up to +1). A character with a 10 in their (Magic Power) stat would do 2 + 6.
Stacking wands in a crafting container will reset the entropy and burn rates randomly.Crafting no longer involves containers.
Priming a wand, then selling it to Brax will allow you to continue to use the wand's ability until it burns out, even though you no longer own it.Bugfix'd in 1.03