Astrology

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Stat Totals
  • Aethereal Damage Resistance +6

"Magic dots in the sky shall lead the way to True Knowledge! This is a generally nonviolent magic, not that you can't get a little imaginative of course ..."

Astrology starts the player with an Helm astrologers.pngAstrologer's Hat (See: Starting Equipment).

[edit] Levels

Level Icon Name Increased Stats Granted Ability Description
1 Radiant aura64.png Radiant Aura Aethereal Damage Resistance +1 Radiant Aura Surrounds you with a halo of light which illuminates the darkness (and your inner strength). Those who dare attack you are occasionally met with a blinding flash that stuns. It can only absorb a few hits before the aura is dissipated.
2 Divine inscription64.png Solar Inscription Aethereal Damage Resistance +1 Solar Inscription This magic rune uses the burning power of the sun to stop your foes dead... in their tracks, at least.
3 Blinding light64.png Blinding Flash Aethereal Damage Resistance +1 Blinding Flash Blinds those in a ring around you with a burning flash of light which causes pain and paralysis.
4 Syzygy64.png Syzygy Aethereal Damage Resistance +1 Syzygy Aligns the planets to grant you extra-ordinary agility, power, and constitution! Requires mana to upkeep the effect.
5 Celestial aegis64.png Celestial Aegis Aethereal Damage Resistance +1 Celestial Aegis With this shield of astrological power, the forces of the cosmos protect you. Usually. The effect will dissapate if you are hit, and requires mana to keep active.
6 Stars aligned64.png The Stars Aligned Aethereal Damage Resistance +1 The Stars Aligned With the stars aligned just so, terrible celestial energies are unleashed upon all around you.

[edit] Granted Abilities

Name Cost Mana Points Effect
Radiant Aura Mana Points 10 - ( Savvy Multi.png 0.25 )
Min Mana Points 4
Buffs the character with the following effects: Sagacity +1, Enemy Dodge Reduction +5, Magic Resistance +5, Necromantic Damage Resistance +1 Visual Sight Radius +2 and Righteous Damage +1. Also grants a 35 % chance on being hit to trigger the Astrology spell Blinding Flash. Lasts until the character takes 6 hits.
Solar Inscription Mana Points 12 - ( Savvy Multi.png 0.29 )
Min Mana Points 4
This spell lays a rune on the floor under your cursor which, when stepped on, explodes causing Righteous Damage ( 2 + Magic Power Multi.png 0.4 ) as well as 33 % chance to paralyze for 8 turns.
Blinding Flash Mana Points 13 - ( Savvy Multi.png 0.32 )
Min Mana Points 3
Blinding Flash causes Righteous Damage ( 2 + Magic Power Multi.png 0.32 ) and Aethereal Damage ( 2 + Magic Power Multi.png 0.23 ) and has a 50 % chance to paralyze for 4 turns to all enemies surrounding the player.
Syzygy Mana Points 20 - ( Savvy Multi.png 0.25 )
Min Mana Points 4
Provides the following effects: Aethereal Damage +2, Nimbleness +2, Sagacity +2, Life Points +12, Mana Points +8, Dodge Chance +5.
Mana Points 1 upkeep every 4 turns.
Celestial Aegis Mana Points 26 - ( Savvy Multi.png 0.45 )
Min Mana Points 5
Provides the following effects: Armour Absorption +2, Magic Resistance +15, Necromantic Damage Resistance +2, Aethereal Damage Resistance +4, Transmutative Damage Resistance +4, Righteous Damage Resistance +3.
Mana Points 1 upkeep every 5 turns. Lasts until the character takes 8 hits.
The Stars Aligned Mana Points 40 - ( Savvy Multi.png 0.3 )
Min Mana Points 6
Causes AoE damage to enemies surrounding the character. Area of effect is equal to a rough circle with diameter of 7 tiles centered on character. Deals Aethereal Damage ( 28 + Magic Power Multi.png 0.71 ) and causes bleeding and has a 50 % chance to paralyze for 5 turns.


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