Berserker Rage

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Stat Totals
  • Melee Power +1
  • Conflagratory Damage Resistance +1
  • Hyperborean Damage Resistance +1
  • Transmutative Damage Resistance +1
  • Aethereal Damage Resistance +1
  • Magic Resistance +10
  • Magic Reflect +5

"Do it! Do it for Crom!"

[edit] Levels

Level Icon Name Increased Stats Granted Ability Description
1 Berserker0 64.png Poor Impulse Control Passive: Berserker Rage When you attack, there is a chance that you'll become really angry! This increases your attack abilities.
2 Berserker1 64.png Viking Temperment Passive: Berserker Vengeance When you defend, there is a chance that you'll become really angry! This also increases your attack abilities.
3 Body paint64.png Ancestral Body Paint Conflagratory Damage Resistance +1

Hyperborean Damage Resistance +1
Transmutative Damage Resistance +1
Aethereal Damage Resistance +1
Magic Resistance +10
Magic Reflect +5

The marking of your ancestors will protect you in battle.
4 Skill berserker.png Berserker Rage Melee Power +1 Passive: More Berserker Rage In melee combat you are prone to fits of extreme Berserker Rage! Even more! All this anger also causes you to hit harder.
5 Killing blow64.png Killing Blow Killing Blow Your next attack is going to make a real splash.

[edit] Granted Abilities

Name Cooldown Effect
Berserker Rage - 25 % chance on hit to proc Berserker Rage on the character for the duration of 7 turns. It can stack up to 3 times and causes the following: Burliness +1 Caddishness +1 Melee Power +1 Armour Absorption +1.
Berserker Vengeance - 25 % chance when hit to proc Berserker Vengeance on the character for the duration of 7 turns. It can stack up to 3 times and causes the following: Burliness +1 Stubbornness +1 Melee Power +1 Armour Absorption +2.
More Berserker Rage - 13 % chance on hit and 12 % chance when hit to proc More Berserker Rage on the character for the duration of 7 turns. It can stack up to 3 times and causes the following: Burliness +2 Caddishness +2 Melee Power +2 Armour Absorption +2.
Killing Blow Cooldown 40 Buffs you with Melee Power +5 Critical Chance +100, which goes away after your next melee, thrown weapon, or archery attack. Counterattacks will crit without removing the buff, and attacks which can hit multiple targets appear to crit on all possible targets.


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