Builds:Animator-Survivalist

From Dungeons of Dredmor Wiki

Jump to: navigation, search


Current user rating: 68/100 (9 votes)

 You need to enable JavaScript to vote


Author Phoenix Fei'Ren
Date 2011/07/23
Build Name Animator-Survivalist
Skill 1 Golemancy
Skill 2 Fleshsmithing
Skill 3 Mathemagic
Skill 4 Astrology
Skill 5 Magic Training
Skill 6 Blood Mage
Skill 7 Ley Walker

This is a "pure magician" build with focus on defense and mana-reserve rather than attack skills. While "Golemancy" provides you with enough means to destroy your foes (at first with golems, later with miasmic clouds), the combination of Fleshsmithing and Astrology gives you great defence against most of the attackers, while "Mathemagic"'s teleport remains a very efficient method of escape even if you find yourself in deadliest situations. The weakest point of the build is traps, especially the acidic/poisonous ones, and your own miasmic clowds. Watch your step!

The most difficult thing while using this build is to get your first level up - for that, you'll have to use only the "Blade Golem" spell, which is not very handy. But after slashing a few mobs, you'll be able to get "Moustache Golem" and things will finally go easy. Next necessary thing is to maximize "Ley Walker" and put an additional point into "Blood Mage" - this way, you'll have enough mana to last when you stumble upon "Monster 300" rooms.

After that, make sure to get "Unliving wall" and "Thaumite swarm" and voila - you're ready to roll. With the help of the Wall you can trap any number of enemies in a room or surround yourself with impenetrable barrier, and "Swarm" will make short work even of the strongest of the monsters. No need to get the rest of the skills in the "Golemancy" section - after you get the "Swarm", golems become obsolete.

Don't forget to maximize "Blood Mage" and "Magic Training" when you're done with "Golemancy". Then, the choice is entirely yours - either go for "Astrology" and "Fleshsmithing" for maximum protection, or improve "Mathemagic" to get the controllable teleport.

Good luck!

Not sure that it's necessary to get the Mathemagic tele spell anymore - just level up Ley Walker all the way for Invisible Geometry. It's not quite as powerful but in the latest version has no mana cost at all. As an added bonus you get insane amounts of mana regen with lvl7 LW! cherry-ghost

Personal tools
Namespaces
Variants
Actions
Navigation
Content
Forum Menu
Toolbox