Builds:Fire plus Anything
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|Build Name||Fire plus Anything|
|Skill 1||Promethean Magic|
|Skill 3||Blood Mage|
|Skill 6||Magic Training|
Put your first two points in Promethean Magic to get Summon Wyrmling. The wyrmling solves most problems for the first several dungeon levels. Eventually the wyrmling will be too weak to block the monsters efficiently, so you'll have to switch to Unliving Wall for defense.
For offense you will use Gog's Tactical Pyre, ideally when your walls or your wyrmling are holding the monsters still. Gog's Pyre works on nearly everything (including Dredmor!) if you have enough magic power. If you do run into a monster with very high fire resist, you can fall back on Invive Thaumite Swarm, but it's less efficient.
Against monster zoos use Rune of Exploding.
Those two skill trees (4 points Promethean Magic, 3 points Golemancy) are the only important onces. For the rest of the skills, pick things that increase your magic power or grant more mana income. Blood Mage grants mana income even without putting any points in it; Magic Training grants both power and mana income once you can spare the skill points. Psionics grants good healing for two skill points, Mathemagic has the best teleport, and I added Burglary for lockpicks.
(Try not to rely on Froda's Jump Discontinuity for teleport! It will eventually land you next to a monster and get you killed. Spend the skill points to get Xeuclid's Translation.)
Equipment: whatever gives you the most magic power. Once your Wall spell is running, you're not expecting to ever get hit. (Be careful never to melee anything, even if it's distracted by a companion, because it could hurt you badly on a counterattack.) Equipment that boosts your hit points is also nice, just in case.