From Dungeons of Dredmor Wiki
"Aim deadly and true. You'd think it was common sense that hitting your target would enhance combat performance, right?"
This skill is no longer in the game. Deadshot may be re-enabled by removing the line <flags deprecated="1"/> from the skillDB.xml file found in the game sub-directory. The primary purpose of doing so would be to attain the achievement for mastering this skill tree. It is recommended that a backup of the skillDB.xml file be made before making this change.
Skills in this group passively enhance accuracy and critical chance.
|Level||Icon||Name||Increased Stats||Granted Ability||Description|
|1||Beginner's Luck|| +5 |
|With some basic training, you don't miss as much in combat as linear mathematics would suggest.|
|2||True Aim|| +5 |
|Passive: Bleeding Out||You miss even less in combat of all kinds, and hit even better. You have a chance to score a bleeding-out wound on your enemies.|
|3||Masterful Marksman|| +5 |
|Passive: Crippling Wound||In addition to not missing and hitting critical weak-points, you have a chance to score crippling wounds on your enemies.|
 Granted Abilities
|Bleeding Out||-||14% chance on hit to proc Bleeding Out on a monster. Bleeding Out is a de-buff that lasts 8 turns, can stack up to 3 times and applies the following conditions: -1 -3. Additionally Bleeding Out causes Bleeding and 8 turns of Bleedout Pain on monster. Bleedout Pain is a DOT effect which deals ( 1 + 0.1 ) every turn.|
|Crippling Wound||-||16% chance on hit to proc Crippling Wound on a monster. Crippling Wound is a debuff that lasts 24 turns, can stack up to 2 times and applies the following conditions: -2 -1 -4 -3.|