Dual Wielding

From Dungeons of Dredmor Wiki

Jump to: navigation, search
Stat Totals
  • Melee Power +1
  • Block Chance +4
  • Counter Chance +15

"What's better than one weapon? Two weapons at the very same time!"

This skill will allow the player to use two weapons simultaneously without a penalty.

[edit] Levels

Level Icon Name Increased Stats Granted Ability Description
1 Skill dualwield.png Swift Hands Faster, kill, kill! Basic training allows you to effectively use two weapons at once.
2 OffensiveManeuvering.png Offensive Maneuvering Counter Chance +3 Passive: Offensive Maneuvering Attack now with all the weapons *at the same time*! Your offensive abilities are increased for a short while. You automatically employ this skill when the chance presents itself.
3 Dualwield2 64.png Ambidextrous Defense Block Chance +4

Counter Chance +2

You can use twice the blocking power! Increases your ability to defend yourself.
4 Momentum64.png Combat Momentum Passive: Combat Momentum Keep up the momentum of combat for enhanced combat ability. Rip and tear!
5 Dualwield3 64.png Not Drizzt Melee Power +1

Counter Chance +10

The best part about being misunderstood is that you're also so totally awesome. Greatly increases your ability to counter attacks.

[edit] Granted Abilities

Name Cooldown Effect
Offensive Maneuvering - 12 % chance to trigger when the enemy is hit. Buffs the character with Nimbleness +1 Critical Chance +2 Counter Chance +3 Enemy Dodge Reduction +3. Lasts until the character gets hit 2 times.
Combat Momentum - 100 % chance to trigger when the enemy is hit. Buffs the character with Piercing Damage +1 Counter Chance +2. Lasts 5 turns and stacks 5 times.

[edit] Mechanics

When dual wielding, the melee damage of both weapons is added together. If you have the corresponding melee weapon skill (e.g. the Maces skill for a mace), each weapon gets damage bonuses according to the weapon skill. For example, if you wield two maces (Crushing Damage 2 each) with the level 1 Maces skill (Crushing Damage +1), your total melee damage will be 6 (Crushing Damage 2 + 1 per mace).

You can wield two weapons without the dual wielding skill. If you do, an icon appears to the left of the screen warning you that your attacks will be less effective until you let go of one weapon.


Personal tools
Namespaces
Variants
Actions
Navigation
Content
Forum Menu
Toolbox