Fountain

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[edit] Fountain

A filled fountain

You may occasionally run across a mysterious fountain during your adventures. If you drink from the fountain it will grant you a random effect. Here is a list of effects encountered so far.

Name Description Effect
Refreshment You feel refreshed. You are no longer thirsty.
Unpleasant Poison The water is poisoned! Curses! Health Regeneration Bonus -2, Life Points -5 for 30 turns.
Plaid Power The water irradiates you with mystical plaid energy. Stubbornness +2, Crushing Damage Resistance +1, Slashing Damage Resistance +1, Conflagratory Damage Resistance +1, Hyperborean Damage Resistance +3, Voltaic Damage Resistance +1, Acidic Damage Resistance +1

for 63 turns.

Hyperborean Empowerment Brr! This water's cold! Hyperborean Damage Resistance +6, Hyperborean Damage +2 for 90 turns.
Clear Vision When you gaze into the water, everything seems so clear... Critical Chance +3, Trap Sight Radius +2, Visual Sight Radius +2 for 75 turns.
Lingering Weakness This water tastes foul! You feel sick. Life Points -1 for 93 turns.
Acid Burn The water burns like acid! The water IS acid! Damages character for Acidic Damage 6 and Acidic Damage 2 for every turn.

Life Points -4, Armour Absorption -1, Crushing Damage Resistance -1, Slashing Damage Resistance -1 and causes bleeding

Infernal Empowerment Wow! This water's boiling! Conflagratory Damage Resistance +6, Conflagratory Damage +2 for 90 turns.
Invisibility You feel transparent and at one with the water. Turns you invisible and Visual Sight Radius -2 for 24 turns.
Azure Magicks There are little mushrooms growing in the water! How cute. Also, disgusting. Sagacity +5, Savvy +5 for 63 turns.
Regal Vim You feel like a prince. Life Points +7 for 63 turns.
Dire Empowerment Your mind overflows with dark thoughts. Necromantic Damage Resistance +1, Necromantic Damage +1, Melee Power +1, Critical Chance +2 for 47 turns.
Touch of Midas You find a shiney penny in the fountain. 50% chance to do Transmutative Damage 3 + 0.3 Multi.png Magic Power & Midas (Effect) to the target upon hit.

Last 12 attacks.

Medium Burl You feel burly. Burliness +5 for 73 turns.
Regen Your body just got a little moister. Medium Regen for 12 turns.
Lingering Dullness This water tastes foul! You feel stupid. Mana Points -2 for 93 turns.
Armour Absorption You feel defended. Armour Absorption +4 for 5 hits against you.
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