Master of Arms

From Dungeons of Dredmor Wiki

Jump to: navigation, search
Stat Totals
  • Piercing Damage Resistance +3
  • Block Chance +15
  • Life Points +10
  • Armour Absorption +3

"The Armorial Art revolves around gracefully strapping large chunks of metal to your body."

Master of Arms starts the player with an Armour iron breastplate.pngIron Breastplate (See: Starting Equipment).

[edit] Levels

Level Icon Name Increased Stats Granted Ability Description
1 Armourer0 64.png Thick Skin Block Chance +6
Life Points +5
You like getting hit, it builds character! Increases your life-force and chance to block attacks.
2 Armourer1 64.png Suit Up Piercing Damage Resistance +1
Block Chance +1
Suit Up To be armoured you must project the image of being armoured. This skill allows you to tighten the straps on your armour so that you use it more effectively, but this bonus is lost if you get hit too much.
3 Stat con64.png Walk It Off Life Points +5
Block Chance +1
Passive: Walk It Off It's only a flesh wound, just walk it off. Has a chance to increase health regeneration and stubborness after getting hit.
4 Stat str64.png It Only Makes You Stronger Armour Absorption +1 Passive: It Only Makes You Stronger Practice being beaten, crushed and stabbed has made you highly skilled in these activities. When you get hit there is a chance that your health and burliness will increase temporarily.
5 Skill armour.png Master of Arms Piercing Damage Resistance +2
Block Chance +7
Armour Absorption +2
You sleep in a cuirass, swim in a hauberk, and dance on sabotons. Enhances your defenses.

[edit] Granted Abilities

Name Cooldown Effect
Suit Up Cooldown 40 Suit Up is a buff that lasts until the character takes 12 hits and provides the following benefits: Armour Absorption +2 Block Chance +4 Health Regeneration Bonus +4.
Walk It Off - 12 % chance when hit to proc Walk It Off on the character for the duration of 6 turns. It can stack up to 3 times and causes the following: Stubbornness +2 Health Regeneration Bonus +10.
It Only Makes You Stronger - 15 % chance when hit to proc It Only Makes You Stronger on the character for the duration of 80 turns. It causes the following: Piercing Damage Resistance +1 Burliness +1 Life Points +4.


Personal tools
Namespaces
Variants
Actions
Navigation
Content
Forum Menu
Toolbox