From Dungeons of Dredmor Wiki
"The truth is in here, somewhere."
Paranormal Investigator is a new tree added in the third expansion, Conquest of the Wizardlands.
[edit] Levels
| Level
| Icon
| Name
| Increased Stats
| Granted Ability
| Description
|
| 1
|
| There Must Be A Rational Explanation
| +2
| Rational Explanation
| Raise your resistance to magic. The downside? You will also be unable to cast spells. But why should that matter? Magic is a hoax!
|
| 2
|
| Close Encounter
| +1 +1
| Close Encounter
| Flip switches, operate doors, open chests all at a distance with your strange, new powers. They did this to you for a reason. This means something.
|
| 3
|
| Skepticism
|
| Skepticism
| You're going to bust this conspiracy wide open, and expose this monster for what it really is!
|
| 4
|
| Xenochemistry
| +3 +1
| Xenochemistry
| Transmute one potion into another using experimental alien compounds. WARNING: exposure to experimental substances may result in super powers and/or death.
|
| 5
|
| Alien Autopsy
|
| Passive: Alien Autopsy
| Occasionally discover crafting recipes from the bodies of fallen monster. The secrets of alien technology can be yours!
|
| 6
|
| Alien Weapon
|
| Alien Weapon
| Employ alien biomagnetic technology to pull meteors from the heavens and onto a monster. (It is strongly recommended you do not stand next to them while doing this.)
|
[edit] Granted Abilities
| Name
| Cooldown
| Effect
|
| Rational Explanation
| 90
| Buffs the character by +5 +1 +3 +2 +4 +25 for 30 turns. Prevents casting while active. Can be canceled at any time.
|
| Close Encounter
| 15
| Using the ability on a door/chest/lever will activate it from visible range. Locked chests and doors will remain closed.
|
| Skepticism
| 25
| 50 % chance to change the targeted monster into a random item. If not changed into an item, then transforms that monster into a random monster. Either way, there is a 10 % chance to trigger My Brain Hurts. Does not work on named monsters.
|
| Xenochemistry
| 50
| Changes targeted potion into a random potion. Triggers a random Xenochemistry Side-effect (described below).
|
| Alien Autopsy
| -
| 2 % chance to trigger on killing an enemy. Teaches the character a random crafting recipe.
|
| Alien Weapon
| 75
| Invokes Fire 1 on the targeted tile and damages monsters in it's radius for additional ( 5 + 0.1 ) ( 5 + 0.1 ) ( 5 + 0.1 ). The monster on the targeted tile itself is damaged for additional ( 10 + 0.1 ) ( 15 + 0.1 ) ( 5 + 0.1 ). If the character is currently affected by the Glyph of the Eye of Ra, he/she will receive the buff Power of the Goa'uld, increasing +2 +2 +3 +3 for 35 turns.
|
[edit] Xenochemistry Side-effects
| Name
| Duration
| Effect
| Description
|
| Brain Worms
| 30
| +5, character takes 2 every turn for 10 turns.
| You have the Brain Worms! A colony of alien parasites have set up camp in your cranium, granting you increased intelligence, but causing severe headaches as they gnaw inconsiderately on your fusiform gyrus.
|
| Xenocontagion
| 60
| -2 -5 -3 +8
| You have contracted a hideous disease from outer space, resulting in a bout of crippling weakness but boosting your latent mental abilities! Also your pee glows now.
|
| Xeno-instrumentality
| 25
| +2 +1 +2 +2
| Strange alien nanoparticles course through your bloodstream, temporarily granting you preternatural speed and strength.
|
| v · d · eDungeons of Dredmor Skills |
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