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"Harness the power of The Ever-Burning, said by the great sages to gently barbeque the void-which-binds-the-worlds. This is all about setting things on fire - setting *everything* on fire."
Promethean Magic is arguably the most "traditional" magic schools, in that it allows the player to deal direct damage very efficiently. If used correctly, Promethean Magic users can eat Monster Zoos for breakfast. However, using its spells at close range can and will damage or even kill the player due to collateral fire damage - even with the granted fire resistance from each new spell.
[edit] Levels
| Level
| Icon
| Name
| Increased Stats
| Granted Ability
| Description
|
| 1
|
| Dragon's Breath
|
| Dragon's Breath
| You can belch forth a jet of flame, not unlike that incident with the wager involving an entire barrel of Dwarven Rum. It sets anything in the way, including the floor, on fire.
|
| 2
|
| Rune of Exploding
| +1
| Rune of Exploding
| Inscribes a magical fiery-exploding rune into the floor. Watch your step!
|
| 3
|
| Summon Wyrmling
| +1
| Summon Wyrmling
| This fiery ritual summons a dragony friend who will happily set people alight and trigger traps for you. Like most Promethean spells, the summoning process has the side effect of shooting fire all over the place.
|
| 4
|
| Obvious Fireball
| +1
| Obvious Fireball
| It's a giant fireball. It goes BOOM. Then with the burning. What more do you want?
|
| 5
|
| Gog's Tactical Pyre
| +1
| Gog's Tactical Pyre
| Summons a wall of fire from The Elemental Plane of Walls of Fire. Burns out over several turns as the otherworldly fuel-line reaches the Peak Mana crisis. Greater magical ability makes the spell easier to cast and the fire burn hotter.
|
| 6
|
| Infernal Torus
| +1
| Infernal Torus
| By busting some sweet dance moves, you set the dance floor on fire, effectively setting all enemies around you on fire. Also more fire beyond that, it's really quite a mess. Greater magical power makes the fire all the hotter.
|
[edit] Granted Abilities
| Name
| Cost
| Effect
|
| Dragon's Breath
| 10 - ( 0.24 ) Min. 3
| Casts fire in the direction indicated. Explodes on the 3rd tile dealing ( 2 + 0.15 ) ( 2 + 0.05 )( 2 + 0.05 ) damage, and forming the center of a 3 3 grid of fire that deals ( 0.1 ) for 3 turns. Fire on ground only deals damage if something moves on to an affected tile.
|
| Rune of Exploding
| 18 - ( 0.13 ) Min. 8
| Places a rune on the floor where the mouse cursor is. Explodes dealing damage ( 1 + 0.2 ) ( 1 + 0.1 ) to the triggering enemy and spreading fire in a 5x5 grid. If triggered by an enemy the 5 5 grid of flames takes 1 turn to form. The 5 5 grid of fire lasts 3 turns and deals 4 damage per hit. The actual rune itself burns for 9 turns dealing 9 damage per tick. The rune cannot be cast on the same tile as an enemy. Doing so will cause the rune to be deflected to a random location. No more than 8 runes may be cast at once.
|
| Summon Wyrmling
| 23 - ( 0.23 )
| Summons a wyrmling on the tile your cursor indicates. Upon summoning, deals 4 4 damaging anything within 1 tile in a cross-shaped pattern. Will unsummon any other pets the player has created.
|
| Obvious Fireball
| 19 - ( 0.13 ) Min. 9
| Causes a 3x3 explosion centered over the tile your cursor indicates, dealing ( 2 + 0.25 ) ( 2 + 0.2 ) damage. In addition, causes flames over a 5 5 grid which last 3 turns and deal 4 damage per tick. The 5 5 field of fire only damages things moving on to an affected tile.
|
| Gog's Tactical Pyre
| 16 - ( 0.23 ) Min. 7
| Creates a single square sized wall of fire per cast. This only causes damage to creatures that move into it, although it can be cast directly underneath existing creatures. It also sets creatures in the square on fire. It last for 14 turns, dealing ( 8 + 0.45 ) damage per tick. The effects stack (although the one which you cast before (if on enemy) will only give contact damage).
|
| Infernal Torus
| 39 - ( 0.38 ) Min. 7
| Sends out rings of fire centered on the player that spread for 3 tiles. The rings' total damage is based on how close the enemies are. The closest enemies take 10 ( 10 + 0.35 ) damage, enemies 2 tiles away take 8 ( 7 + 0.3 ) damage, and the furthest away enemies take 6 ( 5 + 0.25 ) damage. Additionally, it leaves behind a field of fire centered on the player which causes 12 damage per tick to creatures or the player when moving to affected tiles.
|
[edit] Trivia
- Gog's Tactical Pyre's skill description contains a reference to Peak Oil, a rather frightening real life economic law.
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