Skills

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The player is able to choose 7 skills upon starting a new game. These are the skills the character will have for the duration of that characters life-- new skills cannot be learned, and the ones chosen cannot be changed once in game.

Whenever you gain an experience level you gain a skill point, which can be used to advance one of your skills. Skills have 5-8 levels of advancement.

Skills determine starting equipment, offer stat bonuses and buffs, and can grant spells that can be used by the player.

To create and vote on skill builds, see: Strategy.

[edit] Original Skills

Swords Axes Maces Staves Archery Thrown Weapons Unarmed Combat Dual Wielding Shield Bearer Berserker Rage
Artful Dodger Master of Arms Vampirism Golemancy Fleshsmithing Mathemagic Psionics Necronomiconomics Viking Wizardry Astrology
Promethean Magic Magic Training Blood Mage Ley Walker Perception Burglary Assassination Fungal Arts Alchemy Wand Lore
Archaeology Smithing Tinkering Last Choice Random Skills

[edit] DLC Skills - Realm of the Diggle Gods

Big Game Hunter Emomancy Werediggle Killer Vegan Piracy Demonologist


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