Starting Equipment
From Dungeons of Dredmor Wiki
The skills you select when creating a new character define your starting archetype (Warrior, Wizard or Rogue) and will also determine what equipment that character starts with. Everyone starts with 2 random drinks, 2 random food items, and some sort of torso armour based on which class archetype you have the most skills in (defaulting to Warrior first, then Wizard, in the case of a tie). Warrior archetypes will get a
Leather Cuirass, Rogues will get a
Fine Linen Shirt and Wizards will get a
Robe (unless the Wizard archetype character has the Mathemagic skill, in which case they will get the
Coat of Tweed instead).
[edit] Warrior Archetype Skills
- Swords -
Wooden Sword
- Daggers -
Shiv
- Axes -
Crude Stone Axe
- Maces -
Gnarled Club
- Polearms -
Peasantly Pitchfork
- Staves -
Hefty Stick
- Unarmed Combat -
Hachimaki
- Dual Wielding - Nothing
- Shield Bearer -
Wooden Shield
- Berserker Rage - Nothing
- Master of Arms -
Iron Breastplate
- Smithing -
My Little Anvil Junior Smithing Kit,
Disposable Ingot Press
- Clockwork Knight -
Leather Cap with a Cog On It
- Big Game Hunter - Nothing
- Killer Vegan - 5
Tofu
- Battle Geology - Nothing
- Communist -
Hammer, 24pxSickle, 3
Vodka, 4
Mosolov Cocktails
[edit] Wizard Archetype Skills
- Vampirism - Nothing
- Golemancy -
Golemancer's Cap
- Fleshsmithing - 3
Offal
- Mathemagic -
Coat of Tweed
- Psionics - Nothing
- Necronomiconomics - Nothing
- Viking Wizardry - Nothing
- Astrology -
Astrologer's Hat
- Wand Lore - N-Dimensional lathe, 3 random Wands
- Promethean Magic - Nothing
- Magic Training -
Cracked Orb
- Blood Mage -
Sacrificial Dagger
- Ley Walker - Nothing
- Alchemy -
Modular Alchemy Box,
Porta-Still,
Elven Ingot Grinder, 3
Aqua Vitae, 3
Aqua Regia, 1 random Potion, 6 random reagents (stacks of 3, 2 and 1 respectively)
- Warlockery -
Aluminum Wizarding Hat
- Emomancy - Nothing
- Egyptian Magic - Nothing
- Magical Law - Nothing
- Tourist - Template:Item/Camera
[edit] Rogue Archetype Skills
- Archery -
Small Crossbow, 18
Wooden Bolts, 6
Poison Ampoule Bolts, 6
Fire Bolts
- Thrown Weapons - 16
Dwarven Boomerangs, 3
Poison Flasks, 5
Concussion Bombs
- Artful Dodger -
Flippy Floppies
- Perception - Nothing
- Burglary - Nothing
- Assassination - Nothing
- Fungal Arts - 6 random Fungi (stacks of 3, 2 and 1 respectively)
- Archaeology -
Fedora
- Tinkering -
Tinkerer Parts,
Disposable Ingot Press, 3 random components
- Rogue Scientist -
Sonic Wand, 2
Acid Flasks, 2
Poison Flasks
- Werediggle - Nothing
- Piracy - 4
Lockpicks
- Demonologist - Nothing
- Bankster - 3 Template:Item/Rearden Ingots
- Paranormal Investigator - Nothing