From Dungeons of Dredmor Wiki
"Staves! They stave off all kinds of things."
Staves starts the player with a Hefty Stick (See: Starting Equipment).
The increased stats apply twice if two staves are wielded.
|Level||Icon||Name||Increased Stats||Granted Ability||Description|
|1||Trainee Stick Wrangler|| +1||Just don't let go of the staff and you'll be fine. Basic training with the staff lets you block incoming attacks better.|
|2||Spirit Conduit|| +1||Passive: Spirit Conduit||This ability channels an especially powerful attack that takes place partly in the aetherial realm. Gives a chance to hit with this special power, and the additional training enhances your damage while using staves.|
|3||Staff Discipline|| +1||Passive: Crushed Bones||You believe in staff-control: You use both hands!|
|4||Ki Cascade Strike|| +1||Ki Cascade Strike||Extending your reach by mysterious, secret methods developed by a cheesemonger-turned-gladiator, this maneuver strikes at an entire swath of enemies. Allows you to perform an area-attack.|
|5||Staff Secrets|| +1||Passive: Crippling Wound, Bleeding Out||Deep questioning into the fathomless depths of the staff have lead to startling epiphanies about their use: You now have a chance of executing exceptionally grievous attacks in combat while using staves.|
|6||Staff Sage|| +2||Common wisdom has it that the use of staves in wizardly combat has some kind of phallic symbolism. If so, it is a combat you have mastered - and with it, you have mastered yourself. Grants many combat and magical bonuses.|
 Granted Abilities
|Spirit Conduit||7||20 % chance on hit to proc Spirit Conduit on a single monster. Causes ( 3 + 0.15 ) and has a 33 % chance to paralyze the monster hit for 2 turns. (Works only if a Staff is equipped)|
|Ki Cascade Strike||14||Ki Cascade Strike is an ability that deals ( 2 + 0.15 ) and has a 33 % chance to paralyze for 3 turns in an area 2 tiles long and 3 tiles wide in front of the character. (Works only if a Staff is equipped)|
|Crushed Bones||-||8 % chance on hit to proc Crushed Bones on a monster. Crushed Bones is a debuff that lasts 68 turns, does not stack, and applies the following conditions: -2 -4 -2 -5 -3.|
|Crippling Wound||-||10 % chance on hit to proc Crippling Wound on a monster. Crippling Wound is a de-buff that lasts 8 turns, can stack up to 2 times and applies the following conditions: -2, -1, -4, -3.|
|Bleeding Out||-||6 % chance on hit to proc Bleeding Out on a monster. Bleeding Out is a de-buff that deals 3 per turn, lasts 8 turns, can stack up to 3 times and applies the following conditions: -1, -3.|