From Dungeons of Dredmor Wiki
Do you guys like the way it is formatted like the game, or do you like the old format better? --Afxtal 11:49, 15 July 2011 (MDT)
I prefer the current format - much simpler, and looks the same as in the game. However, I do think (quite obviously) that the page for the skill trees should have at the top the description, stats and equipment that go with the skill, since there's more to it than just the tree. Also, passive/active skills. --Alphasmart 14:50, 15 July 2011 (MDT)
I agree with Alphasmart. There should also be general tips for playing with each skill. --SHiLLySiT 14:52, 15 July 2011 (MDT)
Do you think that the descriptions for each skill should be included in their respective pages? I've only seen a few pages with descriptions in, and have added one myself. Just want to check before I go adding more. --Ihgzial 06:33, 19 July 2011 (MDT)
Yes, each page should have descriptions. I think people just haven't gotten to it yet. Several skill pages are incomplete and do not follow the proper format. Thanks for your help!--Afxtal 06:46, 19 July 2011 (MDT)--
 maximum minimum for spells
So I seem to recall reading.. somewhere, something about patch notes for Obvious Fireball, I think, that there are maximum minimums for a spell cost; that is, a floor beyond which Magic Power will not reduce its cost (so a spell will never cost less than 12 mana, say). Am I making this up? If not, the spell tables need this column, because it lets you know the point at which you don't care about increasing your magic power due to no more returns on it. --Nunix
- It does have a cap at 6mana. However, won't magic power still increase the damage dealt? /Zzinged 13:08, 23 July 2011 (MDT)
 skill levels
I am not seeing discussion on the wiki for how/when one advances beyond level 1 of a skill. Mattlistener 14:31, 12 September 2011 (MDT)
- As soon as you put a point into it, players should play tutorial at least. What's there to discuss? -- Ishbane 16:35, 12 September 2011 (MDT)
Didn't the last patch turn Alchemy into a Wizard-archetype skill? -- anon
 Adding new skills from the expansion
Could someone do that please? I'm very curious to know how the new skills work--22.214.171.124 05:46, 18 December 2011 (MST)
 Comparisons and Analysis
I'm a little surprised at this wiki. This game has been out for over a year now. Why is there nothing resembling a comparison of the skills? We have descriptions, yes, and the builds are a little useful, but....how do I say it?
Compare this page and this one from the Team Fortress 2 wiki, both of them about the Pyro character. The first one gives a simple statistical report on what weapons the Pyro has. The second gives a more detailed explanation on how you would use each weapon, and the various strengths and weaknesses it has compared to the others in its class.
In respect to the skills, we have the first type, but not the second. We have lists of facts and figures, and I can tell, to an extent, what the skills do, but we lack analysis and comparison. "How does this compare and contrast with that? What does this work well with or poorly with?" Since I'm fairly new to the game, here's a couple of topics I believe we should go into in more depth.
1) What is the difference between Swords, Axes, Maces, and Staves? Why would I choose one and not another? Is there a reason to choose multiple of them?
2) Why would I choose Unarmed combat instead of one of the weapons classes?
3) There's, like, 10 different kinds of magic. Which ones do what? A summary would be very helpful.
4) Vampirism and Blood Mage appear to change the game in a big way. How are those changes good? How are they bad?
And this is really just the tip of the iceberg, as far as I'm concerned. I could go on.I'm not just going to unload this stuff and say "Get to work!" obviously. I will do my part, but I'm just getting started here. Perhaps one of you more experienced players could be of more help than me?--Alexnobody 16:50, 21 July 2012 (MST)
- Hey, I completely agree with your point here. If nothing else this sort of information could really cut down on the (enormous) amount of time I and other players sometimes put into creating new characters. I'd love to be able to take care of this but I've only just scratched the surface in terms of experience with each class so far (particularly the wizard classes). If we were to do this though, I think it would best fit into the strategy section, and that Builds should get their own subpage there instead of simply being the entirety of that section.
By the way, I can help answer your questions if you'd like.
1a) Swords tend to do more piercing damage, which penetrates armor, and they often have greater accuracy and counter attack rates. Their associated skill improves these aspects quite a bit, and I've found the dual-wielding skill synergizes well with swords because it further improves counter rates. 1b) Axes tend to have better overall damage output, as well as somewhat higher critical rates. Their associated skill further improves on their crit rates too, and Assassination goes well in the mix for the same reason. 1c) Maces tend toward the highest damage and also pierce a lot, but otherwise don't seem to have any real strong point. 1d) Staves are awesome for magic characters. Many of them grant spell power and their associated skill does too, but their overall damage is worst of the melee weapons.
2) One reason I've taken unarmed is to deal decent damage while wielding two shields, orbs, tomes or some combination thereof. It can be a good choice for a melee character that wants to be highly defensible or one inflicts more non-standard damage types (with tomes).
3 & 4) I can't really answer these too well, but Vampirism can make the early game very difficult, and you can't drain health from constructs or the undead, so that can make (un)life a little less fun.
--FloodSpectre 17:32, 21 July 2012 (MST)
Wow! Quite a response! I didn't think everyone would be so willing to go along with this.
Thank you, FloodSpectre for a swift and useful response. That's exactly the kind of answers this wiki could use a page for. The question is, where do we put that page? We could cram it underneath the main "Skills" page, I guess. Or we could make a new page, but what would we call it? "Strategy" is already taken by a list of builds, but we could move those to a page called "Builds." What do you guys think? --Alexnobody 07:52, 22 July 2012 (MST)
Also, how do I create a page? I've done it before on other wikis, but the process seems to be a bit different here. --Alexnobody 09:35, 23 July 2012 (MST)
- No problem Alex, I'm always willing to help where I can. That's why I'm editing this wiki after all ;) As for strategy, I personally think we need to convert the current Strategy page to a contents-style page (like Items or Crafting) with links to Skill Strategy, Builds, and maybe a General Gameplay Tips and Tutorial/Getting Started/New Player Help section. As for creating new pages, my usual method is to make a link to your new page on an existing page and then follow it. That gives you the option of creating that page once it's clicked on. If you're not sure where you want to link that page from just yet, you can create it on a random page, preview it, then click it from the preview without saving the page. --FloodSpectre 10:01, 23 July 2012 (MST)
That doesn't seem to be working. All I get is "There is currently no text in this page. You can search for this page title in other pages, or search the related logs." It only seems to be this wiki, though. I can make pages just fine on other wikis.--Alexnobody 12:36, 24 July 2012 (MST)
- That's odd. What's the name of the page you're trying to make? I can see if it works for me, and if it does I'll drop some placeholder text in and save it so you can edit it later. --FloodSpectre 14:57, 25 July 2012 (MST)
- New page created, have fun! :) --FloodSpectre 15:19, 26 July 2012 (MST)
Might want to check community.gaslampgames.com's thread Community Skills Guide; there's a LOT of excellent stuff there that belongs on this page. --Essence
Can we get the Monsters page linked maybe in the content menu on the left sidebar? It's a pain to search for the page every time you want to see it. :)