From Dungeons of Dredmor Wiki
 Entropy and Burn rates
Entropy appears to be a volatile stat, since it increases based on the burn rate. I think perhaps separating those states into their own columns, and finding some way to determine the base entropy would be good for this table. --Snicker 15:57, 16 July 2011 (MDT)
- Entropy and Burn Rate are both randomly generated so it seems weird that we have them listed as is. The minimum entropy is 5, while the maximum is 30, or that is what it should be. Entropy 36 wands tend to show up rarely, with a burn rate of 12 (They seem like used wands to me). Burn Rate appears to generate between 2 and 10, excluding the rare 36/12. Serith 17:46, 16 July 2011 (MDT)
On those grounds, Serith, I suggest it's better to give an explanation of entropy and burn rates at the top, and to do away with individual stats unless they are indeed fixed... --Alphasmart 12:42, 20 July 2011 (MDT)
 Tentacular Wand
After the tentacular wand debuff wears off if will cause an explosion on that monster (hitting in the plus shape + ), and will leave fire burning at that place that lasts quite some time. The explosion itself is not that strong but the fire is quite powerful.
Ah also- the zodiac wand. When coupled with Necronomiconomics is quite powerful. Will completely wipe off all debuffs caused by those spells. Might be worth mentioning.
 Damage appearing on table
There is a distinct need for the damage to appear on this table, rather than requiring users to go to other pages to find it. This is so that direct and immediate comparisons may be made between different wands to see how they stack up against one another. Please leave that information on there in the future. --Snicker 07:01, 29 July 2011 (MDT)