Tinkering

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Stat Totals
  • Tinkerer Level +6
  • Nimbleness +2
  • Savvy +7
  • Trap Affinity +10
  • Trap Sight Radius +2

"Spend time in a garden shed, building mechanical devices for the betterment of mankind."

Tinkering starts the player with Tool tinkerer kit.pngTinkerer Parts, a Tool ingot press.pngDisposable Ingot Press and 3 random components (See: Starting Equipment).

Each point added to the Tinkering skill tree also increases the output of recipes crafted with Tinkerer Parts and the Disposable Ingot Press.

[edit] Levels

Level Icon Name Increased Stats Granted Ability Description
1 Trappist64.png Dabbling Trappist Savvy +1
Trap Affinity +1
Tinkerer Level +1
You dabble in the construction and disarming of traps. It's amazing you've still got most of your fingers.
2 Mechanicker64.png Mechanicker Savvy +1
Trap Affinity +1
Trap Sight Radius +1
Tinkerer Level +1
There's hope yet for a career in repairing (notoriously unreliable) Dwarvern Panini Presses.
3 Cog-jockey64.png Cog-jockey Savvy +1
Trap Affinity +2
Trap Sight Radius +1
Tinkerer Level +1
Now you know the difference between a mainspring and an escape wheel and can set cogs spinning at separate but complementary gear ratios.
4 Inventor64.png Inventor Savvy +1
Trap Affinity +1
Tinkerer Level +1
Your scientific genius is such that pitchfork-wielding peasants may pose a serious hazard.
5 Skill tinkerer.png Chief Artificer Savvy +1
Trap Affinity +2
Tinkerer Level +1
You're a master of the mechanical philosophies. You see the world's wheels turning and all of Being rotating around. It's enough to make one nauseous.
6 Music of the gears64.png Music of the Gears Nimbleness +2
Savvy +2
Trap Affinity +3
Tinkerer Level +1
Every gear in place, every cam clacking in tune; do you hear it?


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