Unarmed Combat

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Stat Totals
  • Block Chance +12
  • Dodge Chance +8
  • Counter Chance +13
  • Critical Chance +6
  • Enemy Dodge Reduction +18
  • Melee Power +3
  • Magic Power +2
  • Crushing Damage +4
  • Piercing Damage +4
  • Aethereal Damage +4

"Who needs weapons? Destroy your enemies with your mighty feet."

Unarmed Combat starts the player with a Helm hachimaki.pngHachimaki (See: Starting Equipment).

The stat bonuses from this skill are deactivated if a melee weapon is equipped (crossbows, tomes and shields do not count!).

Unarmed combat does not profit from Dual Wielding.

Also grants some damage to ranged weapons, unlike other weapon skills.

[edit] Levels

Level Icon Name Increased Stats Granted Ability Description
1 Unarmed art0 64.png Small Cricket Apprentice Crushing Damage +1

Piercing Damage +1
Block Chance +2
Counter Chance +3
Dodge Chance +2
Melee Power +1
Magic Power +1

Where did you receive your training? Chechnya? Afghanistan? This skill makes you tougher, faster, stronger, better.
2 Unarmed art1 64.png Throwing Buffalo Technique Crushing Damage +1

Enemy Dodge Reduction +2
Block Chance +3
Critical Chance +2
Dodge Chance +3

Throwing Buffalo Technique Intense training allows you to shove large herd-animals with surprising power. This skill has worldly applications, to boot. Grants a chance to perform a special knock-back attack in melee combat.
3 Footwork64.png Footwork Piercing Damage +1

Block Chance +1
Enemy Dodge Reduction +1
Dodge Chance +1

Passive: Crushed Bones Have your foot in the right place at the right time will make all the difference.
4 Unarmed art2 64.png Gray Heron Takes Flight Piercing Damage +2

Enemy Dodge Reduction +3
Block Chance +2
Counter Chance +4
Dodge Chance +2
Melee Power +1

Gray Heron Takes Flight A gale of flesh shall blow your opponents away. This skill allows you to peform a special area-attack.
5 Skill unarmed.png Stone Sole Crushing Damage +2

Enemy Dodge Reduction +1
Magic Power +1

Passive: Crippling Wound, Bleeding Out. Now that you've walked a mile on other people's faces, your feet are as unyielding as your will: You now have a chance of executing exceptionally grievous attacks in combat while using your feet.
6 Unarmed art3 64.png Master of Dragon Foot Technique Aethereal Damage +4

Block Chance +4
Counter Chance +6
Critical Chance +4
Enemy Dodge Reduction +11
Melee Power +1

Passive: Nice Combo At this level, the student has become the master. Your attacks are imbued with celestial energy.

[edit] Granted Abilities

Name Cooldown Effect
Throwing Buffalo Technique Cooldown 6 Deals Crushing Damage 2 and knocks monsters, items and traps 1 tile back.
Crushed Bones - 8 % chance on hit to proc Crushed Bones on the enemy.
Gray Heron Takes Flight Cooldown 12 Deals Blasting Damage 4 and knocks monsters, items and traps back 1 tile in an area around the character.
Crippling Wound - 12 % chance on hit to proc Crippling Wound on the enemy.
Bleeding Out - 4 % chance on hit to proc Bleeding Out on the enemy and deal Piercing Damage 8 once.
Nice Combo - 25 % chance on hit to proc on the enemy. Deals Crushing Damage ( 1 + Burliness Multi.png 0.25 ) and has a 25 % chance on hit to proc Nice Combo again (no limit).


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