Vampirism

From Dungeons of Dredmor Wiki

Jump to: navigation, search
Stat Totals
  • Necromantic Damage Resistance +2

"Quench that insatiable thirst with the tingly life-fluid of your enemies - but beware the day-star, for your end under its unforgiving gaze would be swift and sparkly. As a vampire, you can only heal by unnatural means."

Vampires don't restore health naturally and can't eat food.

[edit] Levels

Level Icon Name Increased Stats Granted Ability Description
1 Skill vampirism.png Blood Sucker Necromantic Damage Resistance +1 Passive: Vampirism Attack Your melee attacks are stronger and occasionally drain life from your enemies.
2 Vampirism1 64.png Drinker of the Dead Corpse Drain Drain corpses of their blood to gain (un)life. Bottoms up!
3 Vampirism2 64.png Sparkly Sparkly Glamour You can dazzle your enemies to leave them stunned by your spooky, sparkly vampire glamour. This also saps some of their life-force. Because seriously.
4 Psychic vampire64.png Psychic Vampire Necromantic Damage Resistance +1 Passive: Psychic Vampire Your spooky mind powers allow your melee attacks a chance to siphon off mana and wreak confusion in your enemies.
5 Batty64.png Transylvation Batty Form You can transform into a batty to make your escape. REEeee! (Thats the sound a bat makes).

[edit] Granted Abilities

Name Cooldown Effect
Vampirism Attack - Vampirism Attack is a spell that has a 100 % chance to proc on hit, dealing
  • Necromantic Damage ( 1 + Health Regeneration Bonus Multi.png 0.4 ) on type Other
  • Necromantic Damage ( 1 + Health Regeneration Bonus Multi.png 0.6 ) on type Demon
  • Necromantic Damage ( 2 + Health Regeneration Bonus Multi.png 1 ) on type Animal

and healing the character for Life Points (damage done by this skill). Additionally heals for Life Points 2 on every type of target.

Corpse Drain Cooldown 4 Consume a corpse to heal the character for Life Points ( 3 + Health Regeneration Bonus Multi.png 1.2 ).
Sparkly Glamour Cooldown 24 Sparkly Glamour is a spell that has a 50 % chance to paralyze for 6 turns within 1 tile around the character. Additionally deals Righteous Damage ( 2 + Magic Power Multi.png 0.2 ) and heals the character for Life Points (50 % damage done by this skill).
Psychic Vampire - 50 % chance to trigger on hitting the enemy. Has a 50 % chance to Confuse the target for 7 turns. May also replenish the character's Mana Points Mana Points:
  • 80 % chance to receive Mana Points 1
  • 50 % chance to receive Mana Points 0.1 Multi.png Magic Power
  • 25 % chance to receive Mana Points ( 1 + 0.05 Multi.png Magic Power )
Batty Form Cooldown 30 Turns the character into a batty for 20 turns. (De-)buffs by Burliness -5 Melee Power -10 Armour Absorption -4 Dodge Chance +50 Sneakiness +25 and allows the character to fly over bodies of water.

[edit] Trivia


Personal tools
Namespaces
Variants
Actions
Navigation
Content
Forum Menu
Toolbox