Warlockery

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Stat Totals
  • Block Chance +5

"Warlocks are wizards that really wish they were warriors. Or rogues. Or cheesemongers. Anything but wizards, really."

Warlockery is added in the second expansion, You Have To Name The Expansion Pack, and starts the player with an Helm aluminum wizard hat.pngAluminum Wizarding Hat. (See: Starting Equipment)

[edit] Levels

Level Icon Name Increased Stats Granted Ability Description
1 Puissant touch64.png Puissant Touch Block Chance +2 Puissant Touch Why mess about with incantations, gesturing and smelly powders? Just use your hand to inject burning-raw magical energy directly into your enemy's flesh.
2 Battle form64.png Mage's Mana Maille Mage's Mana Maille Do as the wizards do - gird your loins in a shield of mana to protect yourself from deadly foes. Each hit landed on your magical maille will drain mana.
3 Warlocks challenge64.png Warlock's Challenge Block Chance +3 Warlock's Challenge A few strong words and a magical gesture are sure to pull nearby monsters into melee range. Literally pull. As a Warlock, this is presumably what you actually want to have happen.
4 Supercharged64.png Essence of Battle Essence of Battle By charging raw thaumaturgical puissance directly into empowering your physical form, you are become a fearsome engine of battle.
5 Chronomantic twist64.png Chronomantic Twist Chronomantic Twist Through raw force of magical energy, you can twist the fabric of time itself around your body for several moments, allowing you to move and act while others are still -- beware though, for your time-debt must be repaid in full immediately afterward.
6 Puissant field64.png Puissant Veil Passive You've mastered the precarious skill required to maintain a semi-stable aura of raw, burning mana. Its charge will fry anyone whose attack you successfully block.
7 Arcane capacitor charging64.png Arcane Capacitor Arcane Capacitor Opens a gate to the 11th realm which charges up your weapon (or boot) with a fearsome melange of energies primed to unleash arcane destruction. Beware - act too soon, and the charge will be weak; act too late, and it cannot be contained.
8 Manacalypse64.png Manacalypse Manacalypse You can unleash all of your mana in a giant flood, dealing heinous damage to everything in your vicinity and wrenching yourself out of your Empowered form. Also, your Empowered form becomes significantly tougher and more Manaful.

[edit] Granted Abilities

Name Cost / Cooldown Effect
Puissant Touch Mana Points 4 - ( Savvy Multi.png 0.2 )
Min. Mana Points 1
Deals Aethereal Damage ( 1 + Mana Points Multi.png 0.13 )

Empowered: Deals Aethereal Damage ( 2 + Mana Points Multi.png 0.23 )

Mage's Mana Maille - Grants a buff (which can be cancelled at any time) that adds +1 to Crushing Damage Resistance Slashing Damage Resistance Blasting Damage Resistance Piercing Damage Resistance Conflagratory Damage Resistance Hyperborean Damage Resistance Voltaic Damage Resistance Toxic Damage Resistance Righteous Damage Resistance Necromantic Damage Resistance Putrefying Damage Resistance Transmutative Damage Resistance Aethereal Damage Resistance Asphyxiative Damage Resistance Existential Damage Resistance and Armour Absorption . Drains Mana Points 2 each time the character is hit, but does not cancel if his/her Mana Points Mana Points reaches or goes below 0.

Empowered: Drains Mana Points 1 each time the character is hit.

Warlock's Challenge Mana Points 5 - ( Savvy Multi.png 0.1 )
Min. Mana Points 2
Pulls targeted monster towards the character - it can appear either on one of the 4 directly adjacent tiles, or one of the 4 diagonally adjacent tiles.
The affected monster is damaged for Aethereal Damage ( 2 + Magic Power Multi.png 0.15 ) and paralyzed for 1 turn if it shows up in a diagonally adjancent tile.

Empowered: Deals Aethereal Damage ( 2 + Magic Power Multi.png 0.30 ) and paralyzes affected monster for 1 turn (2 if he shows up in a diagonally adjacent tile).

Essence of Battle Cooldown 64

Mana Points 6 - ( Savvy Multi.png 0.25 )
Min. Mana Points 4

Buffs the character with an Empowered form, granting Burliness +4 Nimbleness +4 Caddishness +4 Armour Absorption +3 and Aethereal Damage 2. Costs Mana Points 1 per turn to upkeep, and drains (all?) the character's Mana Points Mana Points when cancelled.
Chronomantic Twist Mana Points 20 - ( Savvy Multi.png 0.2 )
Min. Mana Points 12
This spells grants the character two free turns at the cost of two turns. Works as following:

1st turn: Lost by casting Chronomantic Twist
2nd turn: Enemies are paralyzed
3rd turn: Enemies are paralyzed
4rd turn: Lost.

Empowered: 3 free turns instead of 2.

Puissant Veil - On being hit, reataliates with a weaker version of Puissant Touch

Empowered: Deals additional damage (around 2x)

Arcane Capacitor Cooldown 12 Charges the character's weapon with arcane energies, meaning his/her next attack will have an extra effect. If the character attacks on the first or second turn after casting this spell, the bonus damage is smaller. If he/she attacks on the third turn, it is strong. If he/she attacks in the forth, it is very strong but may cause several collateral debuffs. If the character takes longer than that, it overloads and may explode and heavily harm the player.

Keep in mind that the attack must hit in order for the capacitor to unleash its power. So if the character misses too often he/she may overload and get hurt. Nevertheless, it seems that Puissant Touch cannot miss its aetherial damage part of the attack, so it is a safe way of unleashing Arcane Capacitor even if you have a low hit rate.

Manacalypse Cooldown 384 Deals Aethereal Damage ( 4 + Magic Power Multi.png 0.4 ), Conflagratory Damage ( 2 + Magic Power Multi.png 0.2 ), Voltaic Damage ( 2 + Magic Power Multi.png 0.2 ) and drains all the character's Mana Points Mana Points. Leaves crystallized Mana Points Mana Points around on the dungeon floor.

Normal: One hit at 80 %
Empowered: Three hits at 80 %, 60 % and 40 %


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