From Dungeons of Dredmor Wiki
"Warlocks are wizards that really wish they were warriors. Or rogues. Or cheesemongers. Anything but wizards, really."
Warlockery is added in the second expansion, You Have To Name The Expansion Pack, and starts the player with an
Aluminum Wizarding Hat.
(See: Starting Equipment)
[edit] Levels
| Level
| Icon
| Name
| Increased Stats
| Granted Ability
| Description
|
| 1
|
| Puissant Touch
| +2
| Puissant Touch
| Why mess about with incantations, gesturing and smelly powders? Just use your hand to inject burning-raw magical energy directly into your enemy's flesh.
|
| 2
|
| Mage's Mana Maille
|
| Mage's Mana Maille
| Do as the wizards do - gird your loins in a shield of mana to protect yourself from deadly foes. Each hit landed on your magical maille will drain mana.
|
| 3
|
| Warlock's Challenge
| +3
| Warlock's Challenge
| A few strong words and a magical gesture are sure to pull nearby monsters into melee range. Literally pull. As a Warlock, this is presumably what you actually want to have happen.
|
| 4
|
| Essence of Battle
|
| Essence of Battle
| By charging raw thaumaturgical puissance directly into empowering your physical form, you are become a fearsome engine of battle.
|
| 5
|
| Chronomantic Twist
|
| Chronomantic Twist
| Through raw force of magical energy, you can twist the fabric of time itself around your body for several moments, allowing you to move and act while others are still -- beware though, for your time-debt must be repaid in full immediately afterward.
|
| 6
|
| Puissant Veil
|
| Passive
| You've mastered the precarious skill required to maintain a semi-stable aura of raw, burning mana. Its charge will fry anyone whose attack you successfully block.
|
| 7
|
| Arcane Capacitor
|
| Arcane Capacitor
| Opens a gate to the 11th realm which charges up your weapon (or boot) with a fearsome melange of energies primed to unleash arcane destruction. Beware - act too soon, and the charge will be weak; act too late, and it cannot be contained.
|
| 8
|
| Manacalypse
|
| Manacalypse
| You can unleash all of your mana in a giant flood, dealing heinous damage to everything in your vicinity and wrenching yourself out of your Empowered form. Also, your Empowered form becomes significantly tougher and more Manaful.
|
[edit] Granted Abilities
| Name
| Cost / Cooldown
| Effect
|
| Puissant Touch
| 4 - ( 0.2 ) Min. 1
| Deals ( 1 + 0.13 )
Empowered: Deals ( 2 + 0.23 )
|
| Mage's Mana Maille
| -
| Grants a buff (which can be cancelled at any time) that adds +1 to and . Drains 2 each time the character is hit, but does not cancel if his/her Mana Points reaches or goes below 0.
Empowered: Drains 1 each time the character is hit.
|
| Warlock's Challenge
| 5 - ( 0.1 ) Min. 2
| Pulls targeted monster towards the character - it can appear either on one of the 4 directly adjacent tiles, or one of the 4 diagonally adjacent tiles. The affected monster is damaged for ( 2 + 0.15 ) and paralyzed for 1 turn if it shows up in a diagonally adjancent tile.
Empowered: Deals ( 2 + 0.30 ) and paralyzes affected monster for 1 turn (2 if he shows up in a diagonally adjacent tile).
|
| Essence of Battle
| 64
6 - ( 0.25 ) Min. 4
| Buffs the character with an Empowered form, granting +4 +4 +4 +3 and 2. Costs 1 per turn to upkeep, and drains (all?) the character's Mana Points when cancelled.
|
| Chronomantic Twist
| 20 - ( 0.2 ) Min. 12
| This spells grants the character two free turns at the cost of two turns. Works as following:
1st turn: Lost by casting Chronomantic Twist
2nd turn: Enemies are paralyzed
3rd turn: Enemies are paralyzed
4rd turn: Lost.
Empowered: 3 free turns instead of 2.
|
| Puissant Veil
| -
| On being hit, reataliates with a weaker version of Puissant Touch
Empowered: Deals additional damage (around 2x)
|
| Arcane Capacitor
| 12
| Charges the character's weapon with arcane energies, meaning his/her next attack will have an extra effect. If the character attacks on the first or second turn after casting this spell, the bonus damage is smaller. If he/she attacks on the third turn, it is strong. If he/she attacks in the forth, it is very strong but may cause several collateral debuffs. If the character takes longer than that, it overloads and may explode and heavily harm the player.
Keep in mind that the attack must hit in order for the capacitor to unleash its power. So if the character misses too often he/she may overload and get hurt. Nevertheless, it seems that Puissant Touch cannot miss its aetherial damage part of the attack, so it is a safe way of unleashing Arcane Capacitor even if you have a low hit rate.
|
| Manacalypse
| 384
| Deals ( 4 + 0.4 ), ( 2 + 0.2 ), ( 2 + 0.2 ) and drains all the character's Mana Points. Leaves crystallized Mana Points around on the dungeon floor.
Normal: One hit at 80 %
Empowered: Three hits at 80 %, 60 % and 40 %
|
| v · d · eDungeons of Dredmor Skills |
|---|
| | Warrior | | | | Rogue | | | | Wizard | |
|