From Dungeons of Dredmor Wiki
"Warlocks are wizards that really wish they were warriors. Or rogues. Or cheesemongers. Anything but wizards, really."
 Granted Abilities
|Name||Cost / Cooldown||Effect|
|Puissant Touch|| 4 - ( 0.2 )|
| Deals ( 1 + 0.13 ) |
|Mage's Mana Maille||-||Grants a buff (which can be cancelled at any time) that adds +1 to and . Drains 2 each time the character is hit, but does not cancel if his/her Mana Points reaches or goes below 0.|
|Warlock's Challenge|| 5 - ( 0.1 )|
|Pulls targeted monster towards the character - it can appear either on one of the 4 directly adjacent tiles, or one of the 4 diagonally adjacent tiles.|
The affected monster is damaged for ( 2 + 0.15 ) and paralyzed for 1 turn if it shows up in a diagonally adjancent tile.
|Essence of Battle|| 64||Buffs the character with an Empowered form, granting +4 +4 +4 +3 and 2. Costs 1 per turn to upkeep, and drains (all?) the character's Mana Points when cancelled.|
|Chronomantic Twist|| 20 - ( 0.2 )|
|This spells grants the character two free turns at the cost of two turns. Works as following:|
1st turn: Lost by casting Chronomantic Twist
Empowered: 3 free turns instead of 2.
|Puissant Veil||-||On being hit, reataliates with a weaker version of Puissant Touch
Empowered: Deals additional damage (around 2x)
|Arcane Capacitor||12||Charges the character's weapon with arcane energies, meaning his/her next attack will have an extra effect. If the character attacks on the first or second turn after casting this spell, the bonus damage is smaller. If he/she attacks on the third turn, it is strong. If he/she attacks in the forth, it is very strong but may cause several collateral debuffs. If the character takes longer than that, it overloads and may explode and heavily harm the player.|
Keep in mind that the attack must hit in order for the capacitor to unleash its power. So if the character misses too often he/she may overload and get hurt. Nevertheless, it seems that Puissant Touch cannot miss its aetherial damage part of the attack, so it is a safe way of unleashing Arcane Capacitor even if you have a low hit rate.
|Manacalypse||384||Deals ( 4 + 0.4 ), ( 2 + 0.2 ), ( 2 + 0.2 ) and drains all the character's Mana Points. Leaves crystallized Mana Points around on the dungeon floor.|
Normal: One hit at 80 %