Werediggle

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Stat Totals
  • Putrefying Damage Resistance +2
  • Toxic Damage Resistance +1
  • Conflagratory Damage Resistance +2
  • Hyperborean Damage Resistance +2
  • Voltaic Damage Resistance +2
  • Piercing Damage Resistance +1
  • Crushing Damage Resistance +1
  • Putrefying Damage +1
  • Toxic Damage +1
  • Piercing Damage +3
  • Burliness +2
  • Caddishness +2
  • Melee Power +2
  • Armour Absorption +4
  • Dodge Chance +5
  • Block Chance +4
  • Life Points +5
  • Health Regeneration Bonus +4
  • Sneakiness +5

"Werediggles gonna weredig."

Werediggle was added in the first expansion, Realm of the Diggle Gods, and allows the player to temporarily take the form of a cute (and deadly) little diggle. While in this form, only werediggle skills may be used, but existing buffs will persist. This makes this a great skill tree for temporarily buffing up to take on a tough enemy or many enemies at once, and works great with other passive attack and defense bonuses.

Note that all listed stat bonuses apply ONLY while transformed.

Abilities retained from other skills
Stat bonuses from weapons skills (and only weapon skills!), including doubling the bonuses for dual wielding.
Any passively activated ability (such as weapon procs, vending machine looter, and blood mana).
Any spells you have already cast will remain in effect (great for mana draining self-buffs).
Abilities lost from other skills
Bonus damage from weapon skills.
Stat bonuses (and penalties) from non-weapons skills.
Any activated ability from other skills.

Interestingly, this means that blood mage actually gets better when in werediggle form, because it is entirely passive abilities, and gives you stat penalties. However, mana gain may not be as useful in werediggle form.

[edit] Levels

Level Icon Name Increased Stats Granted Ability Description
1 Werediggle form64.png Werediggle Form Werediggle Form Assume the form of a Werediggle! While it lasts, you get multipliers to your attacks, but lose the ability to use non-Werediggle skills until the attack wears off.
2 Diggle plague64.png Diggle Plague Putrefying Damage +1

Toxic Damage +1
Putrefying Damage Resistance +2
Toxic Damage Resistance +1

Diggle Plague While in your Werediggle form, you may give enemies the dreaded Diggle Plague.
3 Werediggles of london64.png Werediggles of London Armour Absorption +2

Block Chance +4
Life Points +5
Health Regeneration Bonus +4
Conflagratory Damage Resistance +1
Hyperborean Damage Resistance +1
Voltaic Damage Resistance +1

Power up your Werediggle Form with increased damage resistance! (Big dish of beef chow mein not included.)
4 Going commando64.png Going Commando Sneakiness +5 Going Commando What's better than a Diggle? An invisible Diggle.
5 Diglet64.png It Comes out of Where?! It Comes out of Where?! Lay a Diggle Egg! Why would you ever want to do this?!
6 Mighty auger64.png The Mighty Auger Piercing Damage +3

Piercing Damage Resistance +1
Crushing Damage Resistance +1

The Mighty Auger In a hurry? Need to get out of a jam? Use your massive nose to smash through walls!
7 Archdiggle smash64.png Arch-Diggle Smash Arch-Diggle Smash The mightiest diggles know how to utilize their fearsome auger in devastating attack maneuvers.
8 Doctor diggle64.png Dr. Diggle and Mr. Hyde Burliness +2

Caddishness +2
Melee Power +2
Armour Absorption +2
Dodge Chance +5
Conflagratory Damage Resistance +1
Hyperborean Damage Resistance +1
Voltaic Damage Resistance +1

Your diggleness is taking over. When in human form, you keep thinking about nests and drilling. You don't know who to talk to about this. The power, though. THE POWER!

[edit] Granted Abilities

Name Cooldown Effect
Werediggle Form Cooldown 50 Transforms the player into a diggle for 33 turns. During this time, you cannot use any non-werediggle skills and are buffed by Piercing Damage +3 Armour Absorption +2 Burliness +1 Caddishness +1 Melee Power +2 Dodge Chance +5.
Diggle Plague - Gives a chance upon hitting an enemy or being hit by an enemy (10% chance when hitting, 5% when being hit), to infect an enemy with Diggle Plague, debuffing by Burliness -3 Sagacity -3 Nimbleness -3 Life Points -5 Dodge Chance -5 Crushing Damage Resistance -1 Hyperborean Damage Resistance -1 Toxic Damage Resistance -1. Lasts 24 turns and does not stack.
Going Commando Cooldown 33 Allows a player in diggle form to become invisible for 10 turns.
It Comes out of Where?! Cooldown 27 Simply spawns one Food diggle egg.pngDiggle Egg at your location.
The Mighty Auger Cooldown 2 Drills through target wall using your diggle nose.
Arch-Diggle Smash Cooldown 7 Deals Blasting Damage 7 Piercing Damage ( 5 + Caddishness Multi.png 0.25 ) Crushing Damage ( Melee Power Multi.png 1 ) to an enemy, causing bleed.


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